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I hate to be pessimistic, but there's a few kinks in your plan:
Games are not an 'open call' medium like books and film, at least not for writing. I'm not saying books and film industries aren't hard to write your way into, but games are impossible. No matter how good the story is, it's a closed industry.
They CAN BE an open medium for unique game play ideas, like in the case of katamari or Puzzle Pirates, or etc. but again, it's not for story alone.
If you want to write a game story, then be prepared to start working for a game company as system designer; tweaking someone else's dialogue and story, drafting up design documents, proposals, and etc. Even then, if you DO ever get to write your own game, it's almost certain the genre, main characters, style of gameplay, and etc. will be predetermined for you.
Scriptwriters for triple A games are found like this:
A: they're pulled from the system design team, which is hired to create all the under-the-hood-details of the game.
B: they're contracted remotely and are established, usually hollywood, writers.
I believe option B only exists if there is a good amount of support floating in from the publisher.. usually that means sequels or franchises. Otherwise, it's up to the design team to try and piece together all the gameplay elements into a story.
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The second main kink in your idea is that adventure games are no longer widely supported. It's a dying genre and no publishers will put out new titles, save the occasional myst sequels...which I don't believe sold as well as anyone hoped.
sorry again to be so pessimistic, but that's the way the biz is.
Ok, optimism time:
there ARE a few ways to get your story made though:
Indie games: Try and spearhead a indie/garage team to make your game yourself. It's not easy, and there's no real money in indie games, but there's a big underground culture around them, and it's a good way to start gaining experience and exposure. The guy who made Snood made it as an indie game gift for his wife... now publishers would take him seriously if he brought something new to them.
Mod community: Your story might work well if you adapted it into a Mod for an existing game. Morrowind, for example, has wonderful community development tools that people have used to create stories as intricate as the game itself. A pal of mine has been recreating Ultima4 using the Dungeon Seige Engine with pretty good success. That MOD work led him to get a job as a game designer, by the way. It's not writing his own games, but it's a step closer.
goodluck!
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