fOR THOSE WHO NEED THE PROFILES IN ONE PLACE.
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SKYE
Name: Skye Cifraon
Age: 23
Gender: Female
Primary skills: music, petty thievery
Secondary skills: misdirection, learning rudiments of new skills quickly as needed
Appearance: Skye is 5’4” and willowy. Her hair is dark brunette (worn long and slightly wavy) and her eyes a clear light blue, appearing nearly colorless in some lights. Usually she layers her clothing with boots, trousers, and blouse (all earthtones) beneath a simple feminine robe (somewhat brighter colors), this allows for quick changes if necessary (such as when needing to disappear).
Background: Skye is, by habit, a survivor. Orphaned at a young age she ran with a pack of other orphans in the streets of a large city, pickpocketing to survive. When she was twelve years old, the gang was rounded up and sent to the homes of minor nobility to work as servants. They were never to see each other again.
The family’s music tutor delighted in her innate talent for music (which the daughters of the family did not possess to any degree whatsoever) and taught her when her chores permitted.
As she grew up, Skye stole and fenced many small articles so cunningly that she was never caught. The money from these items she saved for the day when she would be a free woman, when she would take a last name for herself of her own choosing. That day has now been four years ago and she has been earning her living here and there with music, stealing only when she must or if she feels she needs to keep her hand in.
Skye is seldom what she appears to be. Even she doesn’t know who or what she really is.
MANO
Name: Mano’duro
Age: 60
Gender: Male
Primary Skills: Maker of armor
Secondary Skills: Metal worker
Appearance:
Mano is a surprisingly spry elder. Of average height, around 5’ 8”s, and weight he blends easily with those around him. Slightly bent from years of toil, his skin is wrinkled and weathered, his hair is wispy and grey, almost white. His hands are gnarled, calloused and scared from his years of hammering metal into weapons.
Background:
Mano came by his trade as a youth, apprenticing with his father and uncle, first at the bellows and working his way up through the processes until he became a Master. Mano had been know for years as the maker of mystical weapons that had almost legendary status.
Always a humble man, Mano, quietly does his work without saying much. However, Mano has a keen eye for what’s going on around him…missing little! Before leaving Mano’s humble shop he has uncannily assessed the real and the hidden personality of the customer. In the evening Mano can be found sitting quitely in a dark corner of the towns local "watering hole" (pub), sipping his brew and watching those around him. Watching and learning.
While a quite and unassuming man, Mano holds many unknown secrets. Those that know Mano know that “still water runs deep”. And so it does!
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ALEXX
Name: Alexxandra-Leigh Roth or Alexx
Age: 19
Gender: Female
Primary Skills: Assassination
Secondary Skills: Archery, Fleching, Singing, Katanas.
Appearance: 5'9 in height. Long black hair, pale skin. Her eyes are a deadly crimson. Alexx is very thin from undernourishment at a young age. she has a long scar across her face and scars covering her back and arms. Yet is still increaibly attractive.
Background: Alexx was sold into slavery at a young age after her her inter family was killed, save her and her older brother (she grew up as an orpehn basicaly). Her older brother was sold to a different master, and soon contracted an illness. The pair met up after Alexx had been baled out of slavery by one of the soldiers serving her master.
Alexx had always had the skill to fight and began just entering tornerments to pay for her brothers medication. After that she began to get offers and slowly fell into Assassination. She is not proud of what she became, and is looking for anyway, anything or anyone who can help her break free of what she has become.
Alexx also has a demonic pet wolf that is a loyal and worthy helper
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RUFUS
Name: Rufus Syr
Age: 20
Gender: Male
Primary Skill: Archery/Hunting
Secondary Skills: Trapping/Snares, Fletching, Carving, General Survival Skills.
Appearance: 6’0 in height. Even though he is quite young he has silver hair which comes down to just below his eye line. His skin is quite pale; his eyes are a vivid blue. Rufus’ arms and legs are corded with muscle; having spent most of his life in the forests and woods of the land hunting. He has a set of scars along his lower arm, where a bear mauled him as a child.
Background: Rufus Syr was born in the wild; on the way between two places of civilisation. His mother died in childbirth and his father looked after him for three years in a small hunter’s village. On his third birthday Rufus’ father was called to defend a near-by village from demons. He never returned. After that Rufus was brought up by the good-will of the villagers. As soon as he was old enough to hold a bow and a knife he taught himself how to hunt. By the age of eleven he was quite capable of looking after him self and even traded some of the meat he caught. He became the best hunter and trapper of his generation. One day he was caught unawares by a grizzly bear and was seriously injured. The villagers had heard the commotion and beat off the bear, saving his life once again. All through his teens he was forever helping his saviours. But tragedy struck once again. While he was away hunting with some fellow villagers the village was over-run by demons. He vowed revenge so he travelled to the Fort-city of Serin.
He entered the gauntlet and survived.
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VAHN
Name: Vahn Imair
Race: Nordir (type of generic combat oriented elf, heals quickly from minor injuries, can see well in both light and dark, can actively tune out noises, doesn’t sweat. Hates Sudir (generic high-elf mages) with a vengeance.)
Age: 50 (elves age differently to humans, so he’s 25 as they reckon things)
Gender: Male
Primary skills: Close combat (swords, axes, knives), demonology (know the enemy, burn the enemy).
Secondary skills: Archery (bows), general tracking and survival, alchemy (potions, poisons, etc), basic enchanting (runes, blessing arrows and such), basic armour and weapon maintenance.
Height: 8ft (he’s an elf)
Appearance: Green eyes, slightly tanned skin, slender, muscular build, close cropped hair the colour of obsidian, lobeless, upswept ears, three parallel scars over his left eye, various other scars and burns across his body. In the traditions of his people, he wears a metal half mask, fashioned as a mouth and jaw with a sombre twist, concealing the lower half of his face. Exudes an aura of stern confidence.
Background:
Born 50 years ago, Vahn Imair was raised and trained to survive by his parents in the cold lands of Ariain in the north. At sixteen, he was brought to the fortress city of Serin, as was tradition. There he donned the half mask, and was taught the full shame of his race, that they had once ruled the lands to the south, but had failed to close the demon gate and fled, and that as long as a single demon lived on in the south they would remain unforgiven; a broken people doomed to wander the lands as mercenaries, bandits and hired blades.
Continuing his training, he became an apprentice with the Knights of the Covenant, a Chapter of the Order of Islen, swearing the oaths along with the other apprentices. It was the Knights’ sacred duty to slay the demons and the enemies of Islen whenever and wherever they raised their heads, and he took to the training with enthusiasm and righteous zeal, inscribing his weapons with the litanies of hatred, blood and vengeance, and becoming a squire under Sir Sagor Blackash, a mighty human from the port city of Eren and Black Saint of the Covenant, at age twenty.
By thirty, he had participated in two crusades to retrieve sacred artefacts from the grip of the demons, and had aided in putting down a number of heresies in the kingdom heartlands. Released from his duty to Sir Blackash, he was proclaimed Knight-Errant of the Covenant, bestowed with a copy of the Codex Demonica, and the Tear of Islen. This ruby, shaped and scaled like a single, smooth teardrop and hung upon a silver chain, and the tome, which contained all of the chapter’s demon lore, were the symbols of the chapter, and with them came the honour of sealing his armour with the litanies of faith and purity.
His ascension to Knight-Penitent fifteen years later was a far less glorious accomplishment. After signs of rebellion and heresy had been discovered in his homeland of Ariain, Vahn was part of the army under Sir Blackash sent to quell it. Over a two-year period, they sealed off the countryside and put every town, village, and home to the sword, purging the heresy with holy fire. It was there, over the ashes of his former home, that he was handed the crimson, sleeveless robes of the order. Putting them on over his armour, he stood with the rest as the Chaplain, under the watchful eye of Blackash, did pull their hoods up one by one, and ordained them Brothers of the Order of Islen, and Knights Penitent of the Covenant.
Returning to Serin with a heavy heart, he resolved to undertake a warrior pilgrimage into the southern lands in the hopes that the blood of demons would cleanse the taint he felt upon his soul. Gathering what supplies he would need, he was less than a day south of Serin when he heard the unmistakeable cries of demons mixed with the sounds of battle to the east. Riding at full speed, he arrived at the village to find that the battle was ended, the demons reduced to blood and ash by the strange assortment of warriors before him.
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