You may be used to traditional relay stories, in which the writers usually take turns as narrators, or role-playing games, in which they take turns as characters. This story will merge elements of both - one writer (me) will narrate the context of a single character, while all others will role-play that character's daimons (consciences). These daimons may influence the character, possess him when they become powerful enough and interact with each other, but never perform any physical action... They're spirits, after all. The story will endure a war of ideologies, whose combatants wish simply to impose themselves upon a living creature's mind, applying whatever tactics suit their personality. For instance, a truly rational daimon would try to impose its beliefs by way of arguments whenever possible. Every writer who chooses to take part in this should invent a personality for his daimon, even if that personality happens to be his own.
Each daimon may address the character through all his inner senses, and it's very likely that he'll answer, though he'll never be aware of what's giving the question... In fact, the daimons themselves don't realize a lot of things at first, but may learn this over time. What they start with is their personality, their knowledge that other daimons may exist, and their wish to guide the character. Ultimately, I decide what his (re)actions are - in a way, I behave like a game-master in a typical RPG.
The story belongs to one of the few original fantasy worlds in existence... A few fantasy stereotypes (like elves) have been thoroughly redefined, while the rest were scraped away to keep the universe coherent. You'll find that it contains religions, philosophies and cultures one could never find on earth, but which would plausibly exist in the right circumstances.
I'll start the story tomorrow... In the meantime, I'd like to know what people think of this idea.



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