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| Research Research for your story or poem. Ask about history, technology, language etc. |
08-05-2005, 04:07 PM
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#16
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Adept Writer
Join Date: Nov 2004
Location: Wisconsin
Posts: 880
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Exactly! To be honest I can't think of anyone that has tried something like that. Have one side's commandos and have them blow up a hill that the other side uses to gain higher ground.....or have them influence the weather, and make it stormy, so their aircraft can't take off. I would set rules to what they can do though....none of the cheap stuff of going back and just axing off someone.
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08-05-2005, 04:56 PM
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#17
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Prolific Writer
Join Date: Dec 2004
Location: California
Gender: Male
Posts: 270
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heres an example
I was thinking more along the lines of have two people in a fight(with guns, swords, or what ever weapon they are fighting with and then as they are fighting say on flat ground, within a few seconds they are now standing in a few feet of water, then after they are fighting in water for a while, the water drops away and now they are near the edge of a cliff, then becasue they are not controling where they are fighting the cliff goes away and one of them falls to his/her/its death, but the other one makes use of his/her/its wings and finds a new enemy to fight. After which the two new combatants go from fighting near a ruined city to fighting on the banks of a river of lava, where now the being with wings dies becasue the atmosphere is deadly for it.
Planet: Mirage [Battleground world, a trap created to draw Civilizations in for fighting other trapped civilizations to entertain the locals.]
parts of the planet change to fit the best fighting conditions for the combatants for that part of the planet. (if the conditions are different enough and there are more than a few, the planet takes parts of each of those enviroments and combines them together to create truly bizzare fighting conditions[these conditions might turn out to be more deadly than the battles themseleves] which change depending on whos fighting who and which part of the planet those fighters are on.
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08-06-2005, 01:28 AM
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#18
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Adept Writer
Join Date: Nov 2004
Location: Wisconsin
Posts: 880
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The Star Wars movie novelizations are just that novelizations of the movies. It isn't the same thing as turning a video game into a movie. Close, but not quite. The main success of Star Wars beyond the movies, are the novels, which have nothing at all to do with video games....be nice to see one pop up with the Heir To the Empire trilogy...or how about something with the New Jedi Order series?
Someone in this thread posed an interesting idea, composing a soundtrack for the novel. It's interesting, but I wonder how applicable it will really be. When I'm reading I need quiet...I can't read with music playing 90% of the time. It distracts me. If I'm listening to Star Wars music while reading Star Wars, that might fly, but I run the risk of hearing music from a movie that I am not reading, and it will cause my imagination to confuses scenes within my head. *just how my brain works*
If you look at video games in it's most basic elements, you ARE the main character. Your decisions effect everything. You push triangle on the ps2 remote and the guy jumps. You hit circle and he punches, etc...Everything in a video game is there done for you already. A book is so much different in that while it too tells a story, but instead of BEING the character you follow the characters. The only thing you have control over is turned to the next page. A video game is an interactive audio/visual presentation of a story...and I just can't think of how you can give a video game experience and make it a novel. Just doesn't seem possible to me. I wish you luck though. Heaven knows we need innovators out there....Hollywood seems about out of ideas!
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